Hi,
I’ve assigned the material (The gold background to the omega logo) to the selected vertices. Yet, if one looks closely it will show as not filling the inset portion; it stops partway through a set of quads.
Any explanation?
Is it perhaps due to the subsurf modifier?
How do I solve it?
EDIT: Switching Viewport shading to Materials, shows the correct area covered, as does Rendered Viewport Shading.
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