Hey guys I’m having a bit of trouble getting the texture to display properly on my character… some parts of the mesh are displaying differently it seems to me like it could be a problem with specularity, but I have no idea how to fix it.
I hope that there is an easy fix for this that I just have not been able to figure out. Because I would really rather not have to unwrap, rig and weight paint him all over again.
Also if I remove the lights from my scene these problem areas display black, if that helps at all with some form of a solution.
It’s ok after some playing around I realised that there was an error with my material slots, so I’ve managed to fix it now.