Hi there guys.
I have modeled a basic human character, created an armature with rigify and created a deform cage for a Mesh Deform modifier.
Then I have encountered a problem, which I don’t understand. I have already tried posing arms with Mesh Deform and it works pretty fine. But when I pose legs, the inner side of each leg is stretched towards the other leg. I don’t know where is a problem, because all verticies of the legs are inside the deform cage.
Can somebody help me with this? Because I’m basically stuck at this stage. These are images showing the problem:
Thanks to anybody for any help.
Larry.blend (7.04 MB)