I recently just got back into Blender and I’ve come across a problem concerning the normals. I’ve been modeling a low poly game model in both Wings3D and Blender, and I’ve been getting inverted normals. In blender I don’t see any problems until I hit the show uv button. In the picture below you can see that on the chest and right arm region the normals arenot showing because they are inverted.
This is giving me headaches, especially when I export the model in OBJ format. When I import the OBJ file, I get invisible polygons because theyre inverted. Now my question is, how would I get all the normals to face outwards so that there aren’t any of these issues when I export to OBJ format? Thanks for all the help in advance!