Hello there,
I have a very simple object to unwrap but Blender completely distorts it. I had this problem with many similar objects, too, and I have no idea why it happens. Here is a screenshot of my project:
Thanks for any help,
TheVisitor
Step 1 - Apply any object scale (Ctrl+A)
Step 2 - Check mesh for any internal faces or doubles, then fix
Step 3 - Check your seam placement
Step 4 - Unwrap. Try the conformal unwrap method instead of the Angle Based for hard surface objects
Step 5 - Go to step 3
Scaling didn’t make any difference.
I couldn’t find any internal faces, and “removing doubles” didn’t do anything.
The seams are correct, they make it possible to lay the faces out perfectly without distortion or overlapping.
The conformal method somehow makes the majority of the faces disappear to one single point.
Here’s the file, maybe you can find something…
http://www.pasteall.org/blend/34916