- I have a base mesh
- I have sculpted on a few levels of multres
- Now I want a mirror image copy of the object, with base mesh and multires (eg, multires not applied)
When I add the mirror modifier, it looks fine. When I apply it, with the hopes and dreams of later splitting off the separate mesh, I loose the multires. I understand multires does not like mesh topology changes, and I understand why, but I feel like disjoint pieces of the mesh shouldn’t affect each other. Or, alternatively, I feel like the mirror modifier should mirror the appropriate displacements to the new vertices it creates.
Does anyone know a) a more correct way b) a workaround c)if I have stupidly asked a question which has been asked many times before but am incapable of finding on my own and d) would this be considered a ‘bug’ that I should report.
here is a .blend, with my object, and an empty to mirror across.
p.s. this isn’t just one object, this is just an example of 16 or so and I fear I am about to learn a hard lesson in workflow. Should i have mirrored the base mesh, then multiresed, then sculpted with symetry, then split the objects?