I’ve been working on a model and stuck on major issue.
- I can’t seem to get a nice light tile surface. I’m using TGA file format for the texture and there seems to be no reason why the tiles are too dark. The rendered image is attached plus what the surface TGA file. I have two other layers for Secular to 1.0 and another for Mirror 1.0 both temporarily crinked high using black and white TGA.
I’ve used JPG and PNG and seem to create too much overload when trying to render which both formats stalled my computer. TGA seems to work fine.
Do anyone know whats going on with that? The last minor thing. I would love to get a blinking light on the ship but not sure how to do that.
After this I could move on to just the lighting.