Hi. i am facing an annoying problem and any help would be much appreciated.
heres the problem:
i created a simple walk on the spot, walk cycle then converted it into an NLA strip and when i try to make the character move aswell i encounter problems.
i realised that i cannot just add a location keyframe for all bones at the beginning and end of the animation as then he would no longer be walking.
i then realised you are supposed to use the root bone. but i messed up the rigging and just use the root bone to move the character while the hands and feet stay in place due to IK rigging.
i fixed this by parenting the feet, hands, elbow poles and knee poles to the root with connected unchecked. i can now use spine.1 to move character while feet and hands remain in place and root to move entire character etc while everything works fine the walk cycle in the nla editor is messed up. i tried copying key poses or adding them to pose library to recreate the walk cycle but that just copied the messed up poses. i am now faced with having to manually re pose and keyframe the walk cycle which would work fine but it would take ages and i had already perfected the previous walk cycle.
any suggestions? maybe use the messed up rig with working walkcycle for now and find another way to move character? any i deas would be welcome. many thanks to all.