I can’t get textures assigned to individual faces using GLSL, while in Multitexture mode it works nicely. I remember that I could get texture splatting using stencil texture, but if I do not need pretty blending I thought I could just create two (or more) different UV maps and assign them for wanted faces and texture.
But all I get looks like this:
Meanwhile in Multitexture mode I get effect I wanted:
test_multitexture.zip contains 2.64 blend file and textures.
What I am doing wrong? Is this GLSL mode limitation or bad usage?
test_multitexture.zip (1.74 MB)