Is this correct?
out.write( 'Texture Co-ordinates: ' ) for face in mesh.faces: out.write( '%f,%f,%f,%f,%f,%f# ' % (face.uv, face.uv, face.uv, face.uv, face.uv, face.uv,) )
It gives me whacked UV co-ords when I export a model and show it in DirectX. I would appreciate anyone who can tell me if this is the right way to export UV co-ords. Thanks so much, happy to post screenies and demos if folks would like them. Cheers;)