problem with my mesh baking

Hello I was wondering if I could have some help…

I am trying to bake a mesh like a wall, but, when imported into UDK, is missing parts of it shown here on this file.


I slightly know how to bake the mesh but I just wanted to know the correct way of baking it properly.http://blenderartists.org/forum/images/smilies/sago/spin.gif

Thanks

i think is a face normal problem… try to go in edit mode and recalute normal. are you use ase or fbx to export?

@BigD
IT seems your mesh faces are inverted, check each of them and export.
Since its a simple mesh, export it via blender builtin fbx exporter. you can also use McCampginin ase exporter http://campagnini.net/2011/04/16/blender-to-udk-ase-export/

@rebellion I am using .ase to export my models into UDK.
@dukejib I’ll have another check at the faces and try the .fbx export.

Thanks you guys, I’ll check back if I encounter more problems.

if you use ase remember to disable, when exporting, make normal consistent! otherwise it will re flip the normal