I’ve been following David Ward’s Dragon Tutorial on Blender Cookie, and came across an issue where the neck bones in my armature aren’t acting as they should. They’re basically two neck bones that have been segmented. My rig isn’t exactly the same as the one in the tutorial because my dragon is of different body structure, and after playing with it for a while I still can’t figure out how to make them work properly. They aren’t bending and allowing smooth head and neck movement.
I’ve attached file with the rig to further allow more definition into my problem.
dragonrig.blend (416 KB)