Problem with Normal Map

I baked my high res mesh(baking from Multi-Res) and it created weird shapes that seem to follow the topology, it looked like this:

I find it strange because my high res sculpt does not look like that. Here is my sculpt:

My node setup:

And I checked my geometry, there are no interior faces or any polys with more than 4 sides. Anyone ran across this type of baking issue?

Forgive me if this is too simple a question, but did you make sure to recalculate normals before baking?

Yes. I went to Face Orientation, all faces are blue.

And the render mesh must be on the same subdivision level which was selected as “lowpoly” before multires baking.