I’m having an issue with normal mapping in Blender 2.49b. I’m applying a normal map to a surface, and when viewed at a “high” angle it looks great.
However, when the surface is angled even slightly the surface appears almost completely flat.
Now obviously normal maps don’t work when the surface is very flat to the view, but I’m fairly sure the above render is wrong.
I’m pretty new to Blender so it’s very likely I’ve done something wrong. I’d be really appreciative if someone knows what the problem is or how I fix it