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I have a wallet that I modeled… I ended up joining the things inside the wallet ( credit cards, photo, cash) so basically I have this one object.
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I then have 2 bones set up that allow me to pose the wallet opening and closing.
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I then have the 2 bones and the wallet parented to an empty.
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I have appended these items into a new scene … but I have to scale everything way down.
When I first append the objects at full size and render … everything looks great, but as soon as I scale down using the empty there becomes big ugly normal problems.
-I tried recalculating normals, and also tried applying the scale on the empty after I scaled it down… neither of those two worked.
-I guess what really is baffling me … is as soon as I make the empty go back to original scale, everything looks great again.
Any ideas as to why this is happening and how I can fix it?