I’m getting normals that point to the wrong direction, and the “recalculate normals” tool doesn’t work. Whenever I click it, it sets the normals seemingly randomly. I’ve tried applying transforms - no help. I’ve tried turning the double-sidedness on and off, but it’s no use (it’s still going to get exported single-sided). Is there any way to get out-pointing normals without going through every face manually?
SOLVED: It turned out to be a bug, it’s fixed now.