Problem with object transformation

Heyo, new to the forums and fairly new to Blender.

I have a problem. I was working on a certain object in my scene, and after an hours of labouring I zoom out and find that the head of my character (which is a completely different object and should have been unaffected?) is flipped upside down.

Any attempt to scale, move or rotate the head in object mode will flip it back to it’s correct position, but only during the transformation act. Confirming the transformation will flip it back upside down.
Transformation in edit mode will have mostly the same result, with the addition of the object being moved to 0,0,0 aswell.

I figured this would be a bug, but browsing the web has not produced similiar problems or anything akin to a solution.

Any ideas?

How about those screenshots and a .blend?

Sure, 'ere it is.

[ATTACH]243801[/ATTACH]

Sure.


Attachments

Merky.blend (35 KB)Merky.blend (35 KB)

http://www.speedyshare.com/zNvmF/download/Merky.blend

[ATTACH=CONFIG]243808[/ATTACH]

Yeah, not going to download anything from that site and the attached .blends don’t have the right contents. Pasteall.org works.
But looking at your screenshot, the head has a green outline which says it’s in a group. I’d take a guess and say it has rigid body physics on, which adds it to rigidbodyworld group, so select the head and ctrl+alt+R in object mode to remove rigid body physics and the group.

Thanks, that solved it.

The forum file-uploading system and I didn’t get along, and among other things I couldn’t find the delete attachements button. Sorry about that.