got a “little” problem with an animation, blender 2.93 cycles.
a rigged car, baked keyframes. the problem is that after baking the origin point of every wheel isnt centered anymore, so the motion blur looks really weird. centering the origin results in the wheels spinning around the whole car. is there any solution to this?
When you bake, you can get weird interpolation between frames.
The simplest thing to do would be, don’t bake the animation.
If there’s some reason you have to bake, then what I would try next would be scaling the animation up like four-fold or something, baking animation, and then scaling it back down four-fold (with snapping disabled in the graph editor.)