Problem with Overlapping Alpha Textures

Hello there,
I’m quite new to Blender (coming from 3ds Max, so not new to 3D) and seem to be having a problem with some areas of my hair card textures. Blend and Shadow Modes are on “Alpha Clip”, I suppose that’s correct because it works on most of the cards. Just here in the front I have these areas where the hair cards seem to be overlapping with the eyebrows (and other hair cards) and everything gets opaque again… that seems a bit weird. Does anyone know what’s causing this issue?
Might be I won’t have the problem later in Unreal or Marmoset but I would still like to render in Blender, too.
Would appreciate any advice, thanks in advance :slight_smile:

Does changing blend mode to alpha hashed fixes the problem? You may need to increase render samples to display it properly

Oh, that really fixed it, thanks a lot! :slight_smile: Such a simple soultion, amazing.

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