Problem With Particle Snow Using Halos

I hope I posted this in the right place. I wasn’t sure how to classify this question.
I downloaded the latest SVN Blender build from and have been playing around with the particle system. I’ve been trying to make falling snow that will fall on the monkey and stay there. I want to use halos for the flakes, but they don’t look very good when resting on the monkey. It looks like they’re punching holes in his head. :slight_smile:

Is there any way I can still use halos but not have this problem?

No because halos are simple 2D Sprites which are always facing the camera so no matter how you place them they will at one point always intersect with the 3D Mesh.

The only way you might realize this is by using a normal 3D mesh for the snow and using the compositor to blur the snow.