I have been working with Blender for a few weeks now, this is my first 3D program have ever worked with. I have been trying to create a wolf with hair but all my attempts as making uniform hair keeps on getting thwarted. I have figured out that more vertices I have the better, but it just make the patches smaller. I have been watching videos where ever I can, and I feel like I am missing something. I also am probably getting ahead of my experience but I became enthralled/OCD about making making this wolf and now I can’t leave it alone until it has hair.
It’s always best to post a .blend so we can look at the model itself.
I suspect that some of the problem is coming from uneven topology, where you have some large faces and some small. It also depends on how the hair system is set up. To diagnose either of those, we’ll need to see the file.
Oh dear, I completely forgot about this thread. Sorry.
My suspicion about topology was right, or at least mostly right. You can brute-force your way out of this by bumping up the number of parent strands and tinkering endlessly with the other settings, but your best bet is to retopologize this beast.
Too many triangles. Try to avoid triangles completely if you can manage.
Too many poles. I won’t get into an explanation here, but go read the Stickies at the top of the Modeling subforum. They will tell you all about poles and other topology things. Study clean topology, because that is where models are made and broken.
You have faces of wildly different sizes. It’s ok to have some small faces here and there, especially around the eyes and mouth, where you need lots of detail, but generally you want a pretty narrow range of size for your faces. Some of them on your model are 10 times larger than others.
You’ve got a bunch of weird n-gons in the muzzle. They’re not doing you any favors either.
This one is the most important. Don’t be embarrassed and don’t be discouraged. Everyone starts somewhere. Read up, study the topology of other people’s models. It’s exciting to get to the cool part of your project, but if you jump past basic stuff like topology you will end up frustrated instead of having fun. And you don’t even know yet how fun topology can be. :rolleyes:
I assumed the problem lay in the model. I have just started learning about topology wondering if it had anything to do with the problem. So getting an affirmation on this definitely helps.
I am contemplating using this model as a guide to make another model with better topology.