Problem with rendering (mixed up)

Hi, I’m trying to render a texture which gets pretty messed up in the result, but seems okay in the texture viewer

That’s what I’m talking about:

Do you have any idea why this would happen? :frowning:

I think we’ll need your blend file - it’s probably due to the mapping

schedachiusa.blend (625 KB)

Here’s everything excepted the biggest texture (not needed, that’s not there the problem)

You didn’t include any textures. Anyway you haven’t mapped the texture to the UV coordinates in the texture / mapping panel. Also you need to relook at your unwrap. Some faces have only 1 dimension in the uv/image editor (you probably used project from view when unwrapping)

Thank you, problem solved setting UV mapping and “Even” checkbox