I’m trying to create objects with single-sided faces. I’d like for the single-sided faces not to be rendered when seen from the “back”. It would also be nice if the “backs” of faces were invisible in edit/object mode.
I’m trying to get this working with a cube at the moment. I’ve created a cube and removed the top face, to leave an open box. Then I’ve switched off “Double Sided” in the Mesh options. I’m also viewing normals, so I can be sure all the normals are facing outwards.
Looking inside the box at the “back” of some faces, they are still being drawn (albeit darker) in object and edit mode, and they seem to be appearing as double-sided faces when I render the object.
I’m sorry if this a common question - I’ve done a lot of searching both on these forums and on Google.
Can anyone help?