I have this strange surface when I make a rendering, in 3d view object looks smoooth.
I gues it’s very basic mistake but I can’t find a solution.
You have overlapping faces.
Select all vertices and remove any doubles (W / remove doubles)
Remove and duplicate objects
If I select and delete one side surface there appear a hole and I can see inside. I found out that then I uncheck ‘‘receive shadow’’ it renders goes looks good but anyway, I was to find what is the reason of the problem.
I don’t understand if you have fixed the problem or not from your explanation but if what Richard Marklew was saying didn’t fix it. From my experience it looks like you could have a second mesh interfering with the rendering. I have found that 2 overlapping meshes can cause problems in the render. You might want to double check the outline and see if you have any meshes that aren’t supposed to be there. This is example of what I mean:
I opened up a new scene in Blender and copied the default cube and placed it in the exact same place as the first and showed the rendered resort. The arrow shows the copied cube and where to look for the double.
This might not have been the problem but this is just something i have discovered that gives a similar result. Hope this helps someone:eyebrowlift:.
Yeah, I had that exact same problem a couple years ago and it was a duplicate mesh.
Also, have you tried to recalculate the normals?
No, I did not manage to solve it!
I tried deleting dubled surfaces with W -> remove doubles, I tried just click on one surface and delete - it made a hole, I deleted all objects I had except object and surface on which it stands and it does not work anyway. I am giving up and uploading a file. please let me know what I did wrong.
Attachments
blender problem.pdf (989 KB)can tutorial.blend (1.08 MB)
It looks like you have 2 solidify modifiers. When I deactivated one of them the weird rendering artifacts went away. Changing the thickness of one of them slightly seems to make the render artifacts go away as well.
It could be that the file is corrupt. One time I set up my scene and rendered it and one of the meshes rendered funny maybe recreating the file in a new .blend file (copying every step) would fix it. If it doesn’t fix it than it would be an issue with something that you have used in both files (like a texture or picture.) Hope this helps.
(Also recreating a project really helps you understand and remember the concepts thought if you were following along in a tutorial or something like that. I dont know if you did or not in this case im just trying to persuade you into recreating it, I am interested in what the final result will look like ;).)
I’m really new with it so please explain how can I solidify modifiers.
Not exactly sure what your asking but Ill cover a basic explanation about where its found and the main purpose of it is.
If your asking how to get a solidify modifier you go to object modifiers(the wrench) then select the solidify modifier. (picture 1)
If your wondering what it does: It gives the mesh thickness.(picture 2)
1= without the solidify modifier, 2=with the solidify modifier.
As for how it works there are many tutorials for you. Hope this answered your question, if it didn’t you may want to add a bit more depth into your question as to what your asking. But even if this doesn’t help you, it will still help someone.
thank you all very much!