I want to cut some holes in a mesh with help of the retopo tool, so I retopo a circle onto an object, but whatever I do (probably something wrong!!) the retopo’d circle does not “touch” the surface of that object but it offsets slightly.
I have attached the blend file of an example I made to illustrate this: a circle retopo’d onto a 32*32 UVsphere.
If you rotate the view you will see that the circle does not touch the sphere but has a slight inwards offset.
Am I doing something wrong, or is this normal?
RetopoProblem.blend (193 KB)