I maded a low poly hand and made a rig for it. When I parent the hand to rig and then try move the rig, it move not corect. When I move the forefinger,middle finger moved except of forefinger
With mesh and bones all close to each other, then automatic weight painting during the parenting process will overlap/mess up.
The only real solution is to go into manual weight paint mode and add/remove the weight of each vertex to the specific bone that should deform it.
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Thanks, I will try it now
Hi, I haven’t tried this method my self but it looks promising:
https://youtu.be/FCCnsfwQ7Ww?feature=shared
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