When I change my scene from the menu to the first level by pressing Play, the colors are all screwed up and some textures too like the lights from the first scene came with the scene change. Is that what’s happening or is it something else and how do I fix it? I’m just using logic, when play is pressed change scene and camera.
Anyone? Usually this only takes a half-hour or so
I never saw something like that. Can you provide a blend?
you sure you didn’t use add overlay scene by mistake?
Also, if your blend file is packed and has all external resources accessible, you may have problems from your graphics card…
Alternatively, posting a screenshot would be helpful.
No problem and I don’t believe I did scene overlay because the menu plane disappears. Sorry it won’t let me upload the blend for some reason. Screenshots on the way
https://docs.google.com/open?id=0B8Qs5lRwXJR1UjA4SVNCTFJxaG8
Here is the download for it from my drive
What do I need to do to see the problem?
[I might not get it anyway as I do not have GLSL-Support here.]
Yea I dont see the problem either, and I have GLSL support. How can you reproduce the problem?
When you play from the menu screen(WASD to move to play, Space to enter.) the colors on the first level will be all bleached. If you play from level one then the colors are fine. Sorry for not posting that before.
Am I missing something?
It is quite simple:
Your “Menu”-Scene uses MultiTexture
You “Level1”-Scene uses GLSL
The render mode will remain unchanged during the whole game.
If you do not adjust the materials to visually match in Texture mode and GLSL mode you get a different look&Feel.
Unfortunately it is not possible to get an 100% match especially on textures.
Ok thank you Monster. I forget that a new scene starts multitexture. THANK YOU!