Unfortunately I am experiencing an urgent problem in regards to creating a UV Texture on a Multiresolution modified sculpted mesh. When I attempt to create the prior mentioned UV Texture a majority of the time Blender crashes, and when this does not occur and I am able to Unwrap the mesh the sculpting data is completely disregarded, and Multiresolution now acts as a Subdivision surface modifier to the mesh. Please provide a solution to the problem outlined above. Below I have included some screenshots:
The model:
The problem: