When the set parent actuator is activated on my mesh, it goes flying! What Am I doing wrong? And how do I fix it?
I guess these objects are physical object (rigid body etc.)
Yes! And… I think the problem may be that I’m Parenting a character object to a static object. But I’m not sure, I’m basically wondering how to make an object that moves around, (like a character) to be parented to another object without it flying off.