OK, I have no idea what the hell is going on here. Maybe someone with a bit more Blender experience will be able to shed some light on this issue.
I have a model that is comprised of several objects (the annoying result of importing a model from WoW Model Viewer). In order to work with this model, I need to join all the constituent parts into one mesh. Fine, no problem there - I join the feet, legs, arms, chest, etc and my character mesh is one object.
Here’s where the issue arises. The shading properties for almost every object are locked after I join them into one, so I can’t modify specularity, diffusion, shadows, etc. The only part of my character that gets modified is whichever object was selected last when I joined the feet, legs, arms chest, etc together. Mind you, the mesh is now one object, but the shading buttons and sliders now modify only the last “pre-joined” area of my character.
I realize this may be confusing, so I will spell it out using an ordered example. Although, if it’s clear to you and you understand the problem I’m having, feel free to skip the bullet points below
I import my character, whose parts are comprised of distinct mesh objects;
I select each of the objects - feet, legs, waist, arms, etc - and join them into one object;
The last object I selected before joining them is the head;
Character is now one mesh object;
Now I want to adjust the Specularity of my object;
When I use the Specularity Slider, the only part of my character that is affected is the head;
This makes me unhappy.
So that’s pretty much the issue. Any ideas on what’s going on here?