Problem With Shading AND Normal Map

Ok well I sculpted some old guy’s head and then retopoed a real good low-poly mesh. When I smooth the mesh out these weird looking fault lines appeared. Then I baked tangent normals and got a plain WEIRD normal map. Something is wrong here and I can’t figure it out. Help please!!!

Here are some pictures:

You have to recalculate the normals.

Right-click on this head, press TAB, then A (to select all verts) and finally CTRL+N, Enter

Make sure all normals point outwards. Use the recalculate normal tool… ctrl+n

Woah thanks that really fixed it!!