Relevant video/screenshots attached in, very new to geometry nodes - been banging my head against the wall for hours and hours trying to make the color scheme in this animation not be so messed up for lack of a better term. Any help would greatly be appreciated.
Yeah sorry I’m struggling to articulate - but if you watch the animation the way that the textures color scheme is effected by the noise animation is very unnatural and jarring and I’m struggling to understand where along my chain that needs to be fixed.
Last post was formatted strange - retyping it here - >
So I’m not sure if you checked out the animation via the dropbox link, but I think that illuminates what I’m talking about clearly… it feels likehere’s something strange happening with how the points function with the uv mapping or something? Again my apologies I’m trying to articulate this clearly.