I am currently working on a model of F302 (one of my first models, i don’t got alot of experience though).
So first of all a reference image how a F302 look like:
I want all faces on my picture below to be shaded as flat and not as smooth!
However when I render the part i have already done I end up with the following:
As you can see there are flat surfaces (for example the cockpit glas) which should be one face, however it gets rendered as diffrent faces and you can see the edges of the triangles. If I look at the faces in edit mode, the faces are actually one face and not two. I understand that the GPU only renders triangles and therefor splits my quadrangles into triangles.
Can anyone give me a hint how I can get rid of this?
I am using a Area lamp with “Ray Shadow”.
Thanks in advice