I can’t post a pic because the SixMonkeys server refuses to host it for whatever reason, so I’ll just try to explain the problem the best I can.
I’ve created a character model with a 17-vertex oval shadow placed 0.005 units above the object center. The shadow is vertex-grouped to the “base” bone (which never moves) and all shadow faces are set to shadow. When I run the game, the shadow appears edge-on to the camera, rotated around its median point.
This was all done in 2.41. I used an older, working model from 2.34 and it worked properly. I went into 2.37a with the new model and the same result occured.
Anyone have any help?