I’m not a very advanced Blender user, and I was trying to make a sphere of particles that rotates around someone in an animation. The only problem I have run into so far is that the panels all face the same direction, when I want them to face accordingly to the curves of the sphere. Can someone please help me?
that the panels all face the same direction
What do you mean by that?
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Try turning on Vect in the particle panels. You give a slim description so I’m just guessing here.
Imagine a slowly spining sphere completely made up of panels that are not quite touching. I’m attempting to do this with UV sphere that has a plane made into static particles with DupliVerts. Unfortunately, all of the panels are parallel, taking away from the overall effect. I need to find a way to make the panels’ directions conform to the curves of the sphere. I tried Vect, but it just gave each panel a bunch of points, like they had been continually copied and rotated.