i tried to apply an array to an object with subsurf and not edgesplit
and with weight set at 1.0 but i still get a rounded edge
anyway around this ?
see pic
thanks
i tried to apply an array to an object with subsurf and not edgesplit
and with weight set at 1.0 but i still get a rounded edge
anyway around this ?
see pic
thanks
Shift E creases the selected edge in a subsurfed mesh
yes except it does not look it is working
there is still a rounded edge in between see picture!
it’s like the crease is not working on this!
thanks
Tough to tell without a blend
here is the model
i applied the crease on either ends and still having some space in between and the joint seems to be a little rounded
zzcube1.blend (249 KB)
ok for the space i found that one bottom left side was too far left
so this is corrected !
but still having some roundeness at the joint !
i tried to push the array up in first position
but this did not chane it !
Thanks
happy 2.5
So why aren’t you using edge split for this?
well i tried it and it does not work!
so ther must be a way to get the 2 sides to connect like a normal mesh!
thanks
happy 2.5
Best wishes,
Matthew