Problem with texture coordinates and exporting to OBJ (Not sure where to put this)

I’m posting this here because it may be a problem with blender, and I’m not sure where else this should go. I’ve been having issues with the texture coordinates in a game engine I’m making, so I looked at the OBJ file and found that each face has one value assigned to all three UV coordinate indices. Is this an issue with blender, or am I doing something to make it export the wrong UV coordinates? When I export the only options I have selected are “Objects as OBJ Objects”, “Include UVs”, and “Include Normals”. Any help is greatly appreciated, as this is really stopping progress on the code :frowning: