Problem with texture splatting in Blender 2.55/2.56

Hey everyone,

I just watched a texture splatting tutorial for Blender at cgmasters, and I followed every step they have given, but when I start the projection painting, nothing happens. I go with the brush over the terrain, but theres a lag the time I click, and once I release, it doesn’t lags anymore but no texture was painted on. I have GLSL on, my pc is strong enough and my graphics card can handle it. I checked every option, it still doesn’t work…
When I use the project file from the maker of the tutorial, the texture splatting works perfectly! But all the options in texture paint, texture panel and material are the same!
I tried to place the source files in the same folder, nothing changes?
Have you got any ideas?

you have the working example-blend-file!
Check this over and over again. You missed something
in your own setup.
One way is:
start blender with the working example-blend
and
start blender a second time with your blend-file

Upps, forgot: start blender not in fullscreen, start it in window-mode!
Then you can switch between both programs and check the settings.
If you have one uv-unwrap set wrong, it won´t work (etc.).

ps. yes, this setup is really complicated - i would fail too, if i try to set it up from memory - i always have to check the working version… :wink:

I have one idea and I think it’s right:

I had a problem similar to described by you.
To succesfully use project painting you need:

  • create UV
  • in UV layout enter Edit mode
  • create a texture then select it in Image View
  • select all faces of your mesh
    now exit Edit mode, go to Texture Paint and you will…

It’s strange that the process of project painting is so complicated to setup in Blender. I hope that Devs will change something to simplify this. For example - auto-selection of all faces by default (after creating or loading a new texture and after entering Texture Paint). Maybe it’s not possible yet to do so.