I have a 3D denture. The teeth are a canvas for brushes. In order to see the “brush strokes” in an animation-file I need to activate N-Shading: “Textured Solid”.
When I do this, then my other geometry in the file (the “gums”) suddenly misses many surfaces/triangles…How come??
I have seen now that all missing surfaces had the normal pointed into the opposite direction. When I flip the normal of such a triangle, then the triangle stays visible after switching on “Textured solid”.
I guess its a about 500 surfaces I had to select and “flip”: is there any easier way to do this?
I do not understand why switching on “Textured solid” for the denture influences the gums at all?? (there is no direct parent-child relationship between them. They are both childs of an other parent).