Hello! I have made a character in Blender. I have applied all the textures etc. onto it and it looks fine to me. But I have a problem while trying to render it using the camera. The problem is that the texture is stretched all over the body as one picture. This is how it looks:
In your blend file your texture is not mapped to UVs as I asked in post 2
When this is changed I get the attached image when rendered. I needed to adjust the position of the lamp as you’d positioned it so the front of the model was not lit.
In the Image Sampling panel I also turned off Interpolation to give the correct pixelated effect in the texture