I’m doing the back of a Mac mini and I find this problem.
It is impossible for me to model this part because of the amount of detail that has to be added, I always break the mesh making it impossible to be smooth.
Is there a way?
I’m doing the back of a Mac mini and I find this problem.
It is impossible for me to model this part because of the amount of detail that has to be added, I always break the mesh making it impossible to be smooth.
Is there a way?
Of course it’s possible…just have to think of how and where to place your edge loops to compensate for the different openings.
This might give you an idea:
Thanks for the help, it will be very useful to me.
I’ve already seen that tutorial, but it doesn’t convince me much. Thank you.
Here my progress going slowly and carefully.
well, it’s too late now, but you should really look into the shrinkwrap modifier. It’s the easiest/best way to cut openings into a surface. In this case you could model the shape of the mac mini as a “shrinkwrap target”, cut all the holes in another mesh, and then just “shrinkwrap” it to the target.
See: http://www.raymairlot.co.uk/blog/the-shrinkwrap-modifier-a-hard-surface-modellers-best-friend for examples and more info. It’ll save you hours of frustration and tweaking.