Hello. I have a problem ! I have character with blendshapes for facial animation and facial mocap. And I have eyelashes and brow. I want to unite this meshes to character vertex.
Why I don’t parenting to armature ? Shapes\morphs don’t use the armature, that not solution
I found “Surface Deform” modifier and I can bind my brows and eyelashes to character. But this character I need for export and that modifier doesn’t work if u apply him.
Thanks. Wait for help !
p.s. sorry for my english …! Screens