Problem with unwrapping

Hi

I’m new to blender, and I’m taking my first steps through “Introducing Character Animation With Blender (Second Edition)”. I’ve come to UV Mapping the Captain Blender character that the book revolves around. I’ve made the seams as the book suggests, split the viewports and selected UV/Image Editor, but when I click “Unwrap” the computer starts crunching a bit, and then nothing happens.

Here are some images of my character in blender.

And here is a video of what I’m trying to do in Blender. (Duration 48 seconds.)

Any suggestions to solve this problem it greatly appriciated. I’m kinda stuck right now.

Did your model have a subsurf modifier and did you apply it? You don’t want to unwrap a high polygon model, unwrap before you apply the subsurf modifier (if you really, really need to apply it)

Yeah I have applied a subsurf modifier. I see the problem now, but my book didn’t warn me about this, and I had no idea what UV Mapping was at the time. But I’ve tried doing it on a low poly version of the character, that is supplied with the book, but same thing happened/did not happen. I know it seems unusual, and I haven’t been able to find anybody else with the same problem.

I think the problem is you have the render result in your image editor. Just click on the X.

Yes finally something happened. Thanks for pointing that out. I think I’m good now. Just need to figure out how to get back to a low poly head.

If you applied a subsurf modifier, you only need to deactivate it or modify the display settings to go back to the low poly version.

How would I do this? I’m failing to find either a deactivate function and the display settings. As said I’m a blender newbie.

On the properties panel on the right, click on the tool icon. You should have access there to the subsurf settings.

Images are always better: http://www.pasteall.org/pic/20003

Oh yeah, but once I’ve applied a subsurf modifier, I can’t undo this action right? That’s what I’ve read.

That is right, you can’t. You could try decimate or remove doubles but… you won’t get the initial thing as it was.

Sorry, you actually could, if it was applied recently, depending on your memory cache.

Nah. I’m going to look to restore an older version via dropbox I think, but thanks for the help!

It’s not a recent action unfortunately. :frowning:

check your directory, where you have saved the file. blender saves files with extension .blend1 .blend2 for changes. try to drag and drop these file in blender to go back.