Problem with using array and a circle together

I try to modell my bicycle, and want to use array modifier for the spokes at the wheels. I tried to set the array modifier to Fit Curve and set the curve to a bezier circle, but nothing happens. Also noticed that I can’t add the number of counts in Fit Curve mode.

ALso tried to set the array to fixed count and also add a circle modifier, not much luck with that. It “arrays” the spokes to a wrong way, I tried with the axiy x,y,z and none of it does what I want.

Does anybody have a tip how to make it? Should I use a different circle type maybe?

You can use an empty as the Object Offset in the array modifier panel. The attached blend file shows the principle

Attachments

wheel.blend (129 KB)

The “Fit Curve” option in the array modifier only affects the count of the array modifier. To make an array follow a curve you need to add a a curve modifier as well

Another thing you could do if following the bezier curve isnt working, is to select your spoke in edit mode, go to side view, and press Alt+R. Then you can set the angle to 360 in the toolbar, and adjust how many spokes are there, etc. I think it rotates around the cursor. If you want to be more precise about your circle you can move the cursor where you want with “Snap cursor to selected”. I don’t know what the hotkey is but you can search with spacebar.

Thank you very much, this worked fine :slight_smile: (you can move the cursor with shift + s)

Thank you all guys!