The problem I am having is that the UV Faces mode and Object mode are displaying my texture differently. In UV Faces mode the texture displays correctly as I would expect. In Object mode it has 2 stretched areas at either end of the model which do not match my UV map. Unfortunalety this extends to the final render as well. Does anyone have any ideas how to stop this/fix this/what I am doing wrong? or is this a bug in 2.40?