I’m sort of new to animating and weight painting, but I have done http://wiki.blender.org/index.php/BSoD/Introduction_to_Character_Animation , so I know something about it though.
Well, I have made a Character(his name is Gimbo:D) that I’m planning to use in a game. I have used the mirror modyfier on him, so he is symetrical, and his armature is symetrical. But when i try to weght paint his UpperArm.l, with the x-axis mirror turned on, and all faces, vertex dist, and Vertex groups turned off, both of his upper arms gets paited, for his left bone! when i did the tutorial I made it! I have tried everything nothing works!
If anybody out there knows what I am doing wrong, please help me!