Problem with x-axis mirror editing on bones

Hi,

Sorry to bother you again, but I did a quick search on the forum and didn’t come up with anything concerning this specific problem. I had this happen in some other rigs of mine before, mostly quadrupeds if that makes a difference, and it is starting to get annoying. When trying to use the x-axis mirror edit on bones in edit mode the mirrored bones become messed up :mad:.

Here is the rig so that you can see what I’m talking about:
http://media3.uploadjar.com/file.php?file=uploads/xmirror_problem.blend

Thanks! :smiley:

gato

In Object mode do Ctrl-A and then select all Bones in Edit mode and do Ctrl-N.

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Hey Fligh, thank you very much, that worked like a charm! :smiley: I had tried to recalculate the bone roll angles, but I never tried to apply the size and rotation before doing so. Now I can fix my other rigs too. Thanks again!

gato