Hey, i created a little game using two XBOX 360 controllers. In the joystick sensor settings i changed the index values to 0 and 1 for the different controllers. For the sensors triggered by axis input it works fine but the joystick sensors set to button cause a little problem: They are triggered only when the concerned button is pressed on both controllers at the same time. (even if the sensor only exists for one controller, for example only player 1 can open the game menu by pressing ‘start’. It is not possible unless i press ‘start’ on both controllers)
Thanks,
Hendrik
EDIT: It seems to be a bug in Blender 2.74. I got it working in build 2.72.
I guess the problem is not how i set up my logic bricks:/ I did a little further testing: I set up a sensor with index=0 and button=10 (A-Button on my XBOX 360-Controller). I turns out the sensor triggers positive only when the A-Button on Controller 1 and at the same time another Button (including A) on Controller 2 is pressed.
In the attached testscene the issue occures too. I use 2 XBOX 360-Controllers wit up to date drivers. Blender Version is 2.74 on Windows 7.