hopefully someone can help me.
I am trying to render something with the defocus node,
but sadly all my wisdom has come to an end.
I think my problems are best described by this picture:
Obviously what i would like to have would be the ztransp render with the zbuffer from the raytransp one.
I know that I could render both versions and take the apropiate passes to achieve this.
But wouldn`t it be nicer to have that in just one render?
And here the texture settings for the image that controls the alpha:
For anyone who would be kind enough to take a closer look.
Here is the blend:
And thank you in advance for having a look.
Ok no one seems to have a solution for this one.
For those who are interested, i just redid the leafs in a way that i don´t need any transperency.
So now it is working.
Here is a little testanim i did for testing purposes.
Obviously i have put to much glow into it.