I was playing around with a UV-Sphere and i got a major problem
The lamp is in the upper right corner but the lower side of the UV still shows … its only the textures that is gone… =S whats the problem?
I was playing around with a UV-Sphere and i got a major problem
The lamp is in the upper right corner but the lower side of the UV still shows … its only the textures that is gone… =S whats the problem?
Do you have an Emit value on the Material? or the Texture mapped to Emit?
%<
The emit value is 0
or w8… now it works but now its another problem…
if you look where it is the bridhtess on the object then you see its blurry textures… how can i fix that?
can someone plz help?
Textures only show where there’s a light. I believe that you used radiosity or somethig like and it explains why we can see the object but not the textures. Place a light source to light the part of the surface where texture don’t show and set its intensity to a low value. Maybe it will solve the problem.
Go to the Materials button window. Find the Map Input tab and set the mapping to Sphere. You can also adjust the scaling using the sizeX and sizeY controls (be sure to use the same value for each or there will be stretching).